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The Sands of Time Remake Switches Studios


The Prince of Persia: The Sands of Time remake has seemingly had a lot of issues throughout its development. And after many delays, Ubisoft has shifted development responsibilities from its Pune and Mumbai studios and to the place where the Sands of Time trilogy originated: Ubisoft Montréal.

Ubisoft announced this through a tweet from the Prince of Persia Twitter account. Calling it an “important step,” Montréal will be building on what the two India-based studios developed and will take the needed in order to “regroup on the scope of the game” in order to make it the best experience. Ubisoft gave no update on when it might come out and only said it will release “when it’s ready.” The dev team also stated it will notify players on the remake’s progress in “a future update,” but gave no time frame.

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This remake has been troubled since its announcement in September 2020 when players were underwhelmed by its dated visuals that were well behind 2020 standards. Game Director Pierre Sylvain-Gires told The Mako Reactor that the title looked the way it did because the developer wanted to give it a “unique visual treatment” and wasn’t because of technical limitations. There still has yet to be footage or images from the game since its ill-received debut trailer, so it remains unclear what it looks like now.

After being pushed from January 2021 to March 2021, the game was then delayed indefinitely before being set for sometime in 2022. It’s unclear if even that will stick since switching developers might be quite a big move.

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Ubisoft Montréal does know Prince of Persia quite well since it did the Sands of Time trilogy — Sands of Time, Warrior Within, and The Two Thrones — as well as the cel-shaded 2008 reboot and 2010’s The Forgotten Sands, which was the last traditional entry in the series.